Increases your damage with strength-based weapons and skills, and allows you to lift and carry heavier items.
- Can move items with weight up to 75kg.
- Can carry items with total weight up to 100kg before becoming encumbered.
Increases your damage with strength-based weapons and skills
Increases your damage with Intelligence-based weapons and skills
Determines how much Vitality you have.
Affects your amount of Memory Slots, which are required to learn skills. More powerful skills cost more Memory Slots.
- Base slots: 5
Affect your Critical Chance, Initiative, as well as ability to detect traps and hidden treasures.
Fiercely nationalistic and loyal to their Queen, Dwarven society reveres Source and is class-based, rigidly divided between haves and have-nots.
Turns a nearby target to stone, incapacitating it. Deals 4-5 stone damage. Removes bleeding, burning, poisoned, and crippled.
- Sets petrified for 1 turn. Resisted by magic armor.
Creates a magical field that restores magic and physical armor and increases elemental resistances to allies in an area.
- Restores 8 physical armor & 8 magic armor.
- Sturdy: +10% maximum vitality & 5% dodging
- Dwarven Guile: +1 sneaking
Elegant and long-lived, elves are skilled sourcerers. Memory is the keystone of elven culture; they can absorve memories by consuming the flesh of others.
Gain an action point immediately and a 10% damage boost for 2 turns at the cost of 1 constition. Any action points over the maximum are lost.
- (Sets Flesh Sacrifice for 2 turns.)
Creates a magical field that restores magic and physical armor and increases elemental resistances to allies in an area.
- Restores 8 physical armor & 8 magic armor.
- Corpse Eater: Lets you eat body parts to access memories of the dead.
- Ancestral Knowledge: +1 Loremaster
Adaptable, expansionist and superstitious, humans are the dominant race of Rivellon. Civil wars have ravaged their lands, but not their authority.
Encourage allies arounnd you, increasing their primary attributes.
- Sets Encouraged for 3 turns.
Creates a magical field that restores magic and physical armor and increases elemental resistances to allies in an area.
- Restores 8 physical armor & 8 magic armor.
- Ingenious: +2 initiative & 5% criticval chance
- Thrifty: +1 bartering
Lizards of the ancient empire are cultured aristorcrats - source adepts who follow rules of law. Outsiders see their society as elitist. Lizards see outsiders as servants.
Breathe flames in a cone, dealing 5-6 fire damage and leaving fire surface behind.
- Set burning for 2 turns. Resisted by magic armor.
Creates a magical field that restores magic and physical armor and increases elemental resistances to allies in an area.
- Restores 8 physical armor & 8 magic armor.
- Sophisticated: +10% fire & poison resistances
- Spellsong: +1 persuation
Attribute Modifiers:
+2 Intelligence, +1 Constitution
Ability Modifiers:
+1 Pyrokinetic, +1 Geomancer, +1 Loremaster
Sets the Shocked status on a target within arm's length and deals 7-8 air damage.
- Set Shocked for 2 turns.
- Damage based on your level & receives a bonus from intelligence.
- Resisted by magic armor.
Rush forward in a straight line, to a designated point, hitting all enemies in your path with 19-23 physical damage and setting knockdown.
- Set knockdown for 1 turn.
- Damage is based on your basic attack and receives a bonus from strength.
- Resisted by physical armor.
Enemies around you receive 6-7 air damage. You receive status that turn enemies in 5m radius blind.
- Set blinding Radiance for 1 turn.
- Damage based on your level & receives a bonus from intelligence.
Attribute Modifiers:
+1 Strength, +1 Intelligence, +1 Constitution
Ability Modifiers:
+1 Hydrosophist, +1 Necromancer, +1 Bartering
Deals 6-7 physical damage to target character. Sets Decay, so the target will take piercing damage from healing spells and potions.
- Set Decaying for 2 turns.
- Damage based on your level & receives a bonus from intelligence.
- Resisted by physical armor.
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
- Restore Vitality for 2 turns.
Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed!
- Restore up to 18 Vitality, depending on relevant surface area.
Attribute Modifiers:
+1 Intelligence, +2 Constitution
Ability Modifiers:
+1 Summoning, +1 Loremaster, +1 Leadership
Conjure a personal elemental that matches the ground surface it's been summoned onto. Your Incarnate can be buffed with Infusions.
- The stats of the summons will depend on caster level and Summoning ability.
- From ability level 10 on, a colossal Incarnate Champion will answer your summons!
Shoot a volatile bolt that deals 4-5 damage of a random type, and the creates a corresponding surface.
- Damage based on your level and receives a bonus from Intelligence.
Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.
- The stats of the summons will depend on caster level and Summoning ability
Attribute Modifiers:
+2 Intelligence, +1 Constitution
Ability Modifiers:
+1 Hydrosophist, +1 Aerotheurge, +1 Loremaster
An electric jolt deals 7-8 air damage to target character. Sets status Shocked.
- Set Shocked for 2 turns.
- Damage is based on you level and receives a bonus from Intelligence.
- Resisted by Magic Armor.
Icicles fall from the sky, chilling enemies and dealing 4-5 water damage. They create Ice surfaces where they hit the ground.
- Set Chilled for 2 turns. 1m Explode radius.
- Damage is based on you level and receives a bonus from Intelligence.
- Resisted by Magic Armor.
Create a spreading water surface which douses fire. Set Wer status on characters in the area.
Attribute Modifiers:
+1 Strength, +2 Constitution
Ability Modifiers:
+1 Warfare, +1 Geomancer, +1 Bartering
Smash your weapon into the ground, knocking down non-allies in front of you, and hitting them for 38-42 physical damage. Also clears non-cursed surfaces and clouds.
- Set Knocked Down for 1 turn.
- Damage is based on your basic attack and receives a bonus from strength.
- Resisted by Physical Armor.
Throw your shield at an enemy dealing 7-8 physical damage. Shield can bounce to another enemy in 5m range.
- Damage based on the physical armor of your shield.
Provides 8 Physical Armor. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.
- Set Fortified for 3 turns.
Attribute Modifiers:
+1 Strength, +1 Intelligence, +1 Constitution
Ability Modifiers:
+1 Warfare, +1 Necromancer, +1 Telekinesis
Rush forward in a straight line, to a designated point, hitting all enemies in your path with 19-23 physical damage and setting knockdown.
- Set knockdown for 1 turn.
- Damage is based on your basic attack and receives a bonus from strength.
- Resisted by physical armor.
Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed!
- Restore up to 18 Vitality, depending on relevant surface area.
Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 7-8 physical damage and healing yourself.
- Restore up to 8 Vitality, depending on damage dealt.
- Set Bleeding for 2 turns.
- Damage is based on your level and receives a bonus from Intelligence.
- Resisted by Physical Armor.
Attribute Modifiers:
+2 Strength, +1 Constitution
Ability Modifiers:
+1 Warfare, +1 Two-Handed, +1 Bartering
Rush forward in a straight line, to a designated point, hitting all enemies in your path with 19-23 physical damage and setting knockdown.
- Set knockdown for 1 turn.
- Damage is based on your basic attack and receives a bonus from strength.
- Resisted by physical armor.
Cripple the target with a sweeping blow, and all characters around it. Deals 49-54 physical damage.
- Set Knocked Down for 1 turn.
- Damage is based on your basic attack and receives a bonus from strength.
- Resisted by Physical Armor.
Smash your weapon into the ground, knocking down non-allies in front of you, and hitting them for 38-42 physical damage. Also clears non-cursed surfaces and clouds.
- Set Knocked Down for 1 turn.
- Damage is based on your basic attack and receives a bonus from strength.
- Resisted by Physical Armor.
Attribute Modifiers:
+2 Strength, +2 Finesse
Ability Modifiers:
+1 Two-Handed, +1 Polymorph, +1 Persuation
Lash out at your opponent, dealing 8-9 physical damage and setting Atrophy on them.
- Set Atrophy for 1 turn.
- Damage is based on your level and receives a bonus from Strength
- Resisted by Physical Armor.
Turn the target character into a chicken. Squawk!
- Set Chicken Form for 2 turns.
- Resisted by Physical Armor.
Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration.
- Set Bull Horns for 4 turns.
- Incompatible with Medusa Head.
Attribute Modifiers:
+2 Finesse, +1 Wits
Ability Modifiers:
+1 Huntsman, +1 Pyrokinetic, +1 Lucky Charm
Fire a normal arrow that deals 28-33 physical damage and then finds another target within 5m. Forks up to 2 times.
- Damage is based on your basic attack and receives a bonus from finesse.
Target gains Clear-Minded, which increases Strength, Finesse and Intelligence by 1 and Wits by 1. Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad.
- Set Clear-Minded for 3 turns.
Target a surface in melee radius. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.
Attribute Modifiers:
+2 Finesse, +1 Constitution
Ability Modifiers:
+1 Scoundrel, +1 Sneaking, +1 Dual Wielding
Throw a knife at your opponent, dealing 27-28 physical damage. Can backstab!
- Damage is based on your basic attack and receives a bonus from Finesse.
Jump over your enemy, landing behind their back and backstabbing them for 27-28 physical damage.
- 100% chance to Backstab.
- Damage is based on your basic attack and receives a bonus from Finesse.
Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over maximum are lost.
- Does not break Invisibility or Sneaking.
Attribute Modifiers:
+2 Finesse, +2 Wits
Ability Modifiers:
+1 Scoundrel, +1 Polymorph, +1 Thievery
Grants you the power to blend in with any environment as if Invisible.
- Set Invisible for 2 turns.
- Does not break Invisibility or sneaking.
Jump over your enemy, landing behind their back and backstabbing them for 27-28 physical damage.
- 100% chance to Backstab.
- Damage is based on your basic attack and receives a bonus from Finesse.
Turn the target character into a chicken. Squawk!
- Set Chicken Form for 2 turns.
- Resisted by Physical Armor.
Attribute Modifiers:
+2 Finesse, +1 Intelligence
Ability Modifiers:
+1 Huntsman, +1 Geomancer, +1 Bartering
Deal 44-47 Phisical Damage and Cripple target character.
- Set Crippled for 1 turn. Resisted by Physical Armor.
- Damage is based on your basic attack and receives a bonus from Finesse.
A giant rock filled with sticky oil that deals 6-7 earth damage. Creates an oil surface where it lands.
- 2m Explode radius.
- Damage based on your level and receives a bonus from intelligence.
Target a surface in melee radius. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.
Attribute Modifiers:
+1 Finesse, +1 Intelligence, +1 Constitution
Ability Modifiers:
+1 Scoundrel, +1 Necromancer, +1 Persuation
Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.
- A Bloated Corpse will be summoned at the location of your target.
- Blows up your target.
Destroys 6-7 Magic Armor and then tries to set Sleeping.
- Set Sleeping for 1 turn.
- Does not break Invisibility or Sneaking.
- Damage is based on your level and receives a bonus from Finesse.
- Resisted by Magic Armor.
Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 7-8 physical damage and healing yourself.
- Restore up to 8 Vitality, depending on damage dealt.
- Set Bleeding for 2 turns.
- Damage is based on your level and receives a bonus from Intelligence.
- Resisted by Physical Armor.
Attribute Modifiers:
+2 Intelligence, +1 Constitution
Ability Modifiers:
+1 Pyrokinetic, +1 Geomancer, +1 Loremaster
Shoot three flaming daggers at targets of your choice, each creating a fire surface and dealing 3-4 fire damage.
- Set Burning for 2 turns
- 1m Explode radius
- Resisted by Magic Armor.
- Damage is based on your level and receives a bonus from Intelligence.
A giant rock filled with sticky oil that deals 6-7 earth damage. Creates an oil surface where it lands.
- 2m Explode radius.
- Damage based on your level and receives a bonus from intelligence.
Sets enemy characters around you on fire. Deals 4-5 fire damage to each. Ignites all susceptible surfaces.
- Set Burning for 2 turns.
- Damage is based on your level and receives a bonus from Intelligence
- Resisted by Magic Armor.